© Written by Rob Ager July 2014

         

        Chapter list

        1. Introduction
        2. Controllers and interfaces
        3. Viewpoints
        4. Sensory detail
        5. Subtitles and communicative graphics
        6. Dialogue
        7. Filtering out the mundane
        8. Story structures
        9. Predefined events
        10. Artificial intelligence
        11. Genres
        12. Imposed loyalties and ideologies
        13. Control fantasies
        14. Simple learning
        15. Conclusions

MORE ARTICLES BY THIS AUTHOR

MAIN SITE PAGE

 

Short video version below (based on chapters 1, 2, 3, 5 & 7)

PART ONE

PART TWO