© Written by Rob Ager July 2014
Chapter list
- Introduction
- Controllers and interfaces
- Viewpoints
- Sensory detail
- Subtitles and communicative graphics
- Dialogue
- Filtering out the mundane
- Story structures
- Predefined events
- Artificial intelligence
- Genres
- Imposed loyalties and ideologies
- Control fantasies
- Simple learning
- Conclusions
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Short video version below (based on chapters 1, 2, 3, 5 & 7)
PART ONE
PART TWO